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Young People and Media Use Symposium Follow-Up: Part Two

8 Feb

You can read Part One of the Young People and Media Use Symposium summary by clicking here.

Matthew Applegate, the first speaker of the afternoon, gave an excellent example of using unconventional methods to encourage creativity. In Applegate’s presentation, titled “Cultural perceptions, ownership and interaction with re-purposed musical instruments,” he described working with young people ages 8-12 in order to make music on converted Nintendo DS systems converted to function as basic instruments. The Nintendo DS did not intimidate young people in the same way a traditional instrument might, due to its familiar (and for some, beloved) form. Instead of inventing songs or learning to play notes, the interface was based on Guitar Hero. You couldn’t play a wrong note, you couldn’t only play a note at the wrong time. The music was also played in groups, which masked individual mistakes.

Although it might be a bit of a leap (and is something of a digression from my summary of the symposium), this made me think about the way that Role-Playing Games (RPGs) are a sneaky way of encouraging creativity. Characters are “guided” through the game (by the Game Master, who helps them navigate the world), but make their own individual decisions, or choose to explore unexpected aspects of the world (or take unexpected actions). Thus, gaming is both like having a story read out to and a group exercise in storytelling and invention. Just as using the Nintendo DS in a somewhat predictive format made young people feel that playing music could be “safe,” so gaming can encourage teens (and children and adults as well) to explore creativity in a format that’s comfortable.

It should be noted that Matthew Applegate was provided free Nintendo DS systems after sending some of his research on using them as music instruments to Nintendo.

The next presentation dealt with a different age group–university undergraduate and graduate students–and addressed their need for increased connectivity. Jo Morrison (a former member of Future Lab gave a presentation on the way that Central Saint Martin’s College of Art and Design used Ning to provide their students with additional resources and support. The frequent communication provided opportunities for busy students to communicate with practitioners in other areas (for example, fashion students and design students sharing different perspectives). While the sheer amount of work was too overwhelming for many undergraduates, the graduate students flourished. Perhaps a less intensive version of this could be used in public and secondary school libraries to allow young people to connect and share opinions on library services, reviews of books, and information about upcoming events.

The final presentation, titled “Global, national and local: Participatory culture in young people’s creative media production,” was presented by Reijo Kupianinen. Kupianinen studied media literacy practices in Finnish secondary school students ages 13-16. As in previous studies reported on during the symposium, Kupianinen found that students most frequently used TV, computers (particularly the Internet), and mobile phones. Mobile phone use was especially high, not least because it was used during school lessons.

Kupianinen examined the types of media teenagers publish on the Internet. Of those who publish some sort of content, about 50% upload photos (no surprise given the photo uploading capabilities of social networking sites), 20%* publish blogs or other writing/opinions, 25%* publish images of their artwork (drawings or paintings), 10% publish fanfiction, and somewhere between 15-20%* publish video. Although they did not note how many students took part in this, some also took place in text-based RPGs that they participated in by writing content.

Many students who made videos captured school on their vlogs, blurring the boundary between school (a private realm shared only by the students and staff who set foot on the premises), and the public realm (the Internet). This also suggests that even “public” areas like libraries can become public in ways that we don’t consider, i.e. broadcast to a much larger group than the constituency of the local area.

The day concluded with a rousing discussion. My main questions were on some of the things the studies avoided: what percentage of young people’s downloading or Internet time is devoted to accessing media (e.g. books, Wikipedia, videos)? How much piracy occurs and how that does inform young people’s media intake? What is likely to supplant current (and rather clunky) forms of social networking such as Facebook?

Overall, the symposium contained a great deal of information relevant to both to overall library services and to our understanding of how often, through what means, and with what type of perception young people are accessing media.

*The starred percentages are approximations, as I wasn’t able to transcribe the exact numbers mentioned.

You can read Part One of the Young People and Media Use Symposium summary by clicking here.

“Working in Partnership: libraries and youth agencies”: A New Post on Teen Librarian

3 Feb

Emma Sherriff authored a guest blog post about libraries working in partnership with other organisations. The post was featured on Teen Librarian. Here’s an excerpt:

Librarians can learn a huge amount from observing the worker’s methods of talking to young people and addressing issues. The service has provided informal training opportunities which enable you to deliver at a level that suits the young person and that the young person can relate to.

Youth agencies shouldn’t be scared to give a librarian access to the young people at risk in their community. As long as the librarian is prepared, which means having a full understanding of what the young people are experiencing. An opportunity to represent the library at community events is also useful, as you can be considered to be giving them something, even if it is just your time.

Click here to read the rest of Emma’s article (and to learn more about how her library teamed up with the Youth Offending Prevention Service)!

Young People and Media Use Symposium Follow-Up: Part One

2 Feb

On 15 September 2010 a group of academic and other interested parties gathered at Central St. Martin’s for a symposium titled Young People and Media Use, organised by David Gauntlett. Although the following report is nearly six months late, the research remains relevant to understanding youth media use and can be applied to library services for teenagers.

I’ve divided the conference summary into two parts, as the combination of reporting my research (hopefully well within the limits of copyright!) and relating it to teen library services consumed a greater number of words than expected. Part Two will arrive later this week.

I only caught the tail end of Fatimah Awan’s talk, titled Young People’s Mediaworlds (if anyone else reported on this talk in full, please let me know!). She stated that, while young people in her study valued connections made via social networking sites, they still consider face-to-face, in-person contact to be the most valuable and desirable. Of course this bodes well for library services, as it suggests our efforts to provide real life programming are in fact desirable and important to young people.

The next paper, “Media Literacy Matters: Children and Young People’s Media Use,” (presented by Fiona Lennox and Jane Rumble of OFCOM) looked at media use of young people. (They studied youth ages 5-7, 8-11 and 12-15, but I only took notes on the 12-15 age group). Their study examined not just the type of media use that young people engaged in, but also the amount of those types of media that they consumed per day. Unsurprisingly, young people used television, mobile phones, and Internet with the greatest frequency.

The most relevant findings for public libraries related to how teenagers research or creatively engage online. For example, a sizable minority (35-45%) of the 12-15s queried reported having set up an online avatar (an alternate personality/character, often one who interacts in a fictional world) or a website. (How these are defined, I’m not certain–for example, would participating in a MMORPG like World of Warcraft count as having an avatar? I assume it would.)

Perhaps most interesting was the fact that 6% (from entirely varying class backgrounds!) had expressed views online, and 11% would be interested in doing so. However, only 14% felt comfortable with their ability to create content online (e.g. blogs, website). This indicates that at least some teenagers might be interested in workshops (possibly delivered in schools?) to assist them in learning to navigate blog tools and design websites to express their own thoughts and opinions, or share their ideas and art.

Unsurprisingly, the study found that 12-15s prefer to get info from friends and online than from parents or school. However, of those oodles of teenagers who searched for information online, only 50% made critical judgments about whether info search engines returned was accurate. The remaining 50% weren’t aware of making critical judgments (though it’s possible they did sometimes without thinking of it) and 20% reported never even considering the potential veracity (or lack thereof) of the sites they accessed. This suggests that media competence does not automatically confer media literacy. It also underscores the need to actively educate young people about effective methods to find and evaluate information (yet another indication of the necessity of teen library services).

The tone of “Youth Filmmaking and Citizenship in London” (presented by Alicia Blum‐Ross) deviated from that of previous papers. Blum-Ross analyzed the ideologies of funding bodies and young people’s filmmaking projects. As many libraries may apply for funding for teen programmes, it seems relevant to consider the rhetoric of grant-giving organisations and of youth projects themselves.

Most funding bodies assume that young people have a unique type of expression suppressed by the political system. Thus, the projects they seek to fund are those allow young people to “tell their stories” and interact with traditional political process from which it’s assumed they’re alienated. Any organisation applying for funding must place their project within this narrative. Subsequently, they are implicitly required to represent the young people they work with as somehow deficient (politically disengaged, lack of media skills, lack of education, et cetera). The money requested and provided is contingent upon this idea of deficiency.

However, in studying a number of youth filmmaking projects–in particular The Reelhood Project in London–Blum-Ross found that many of the young people involved were already politically engaged prior to joining in the project. Instead of engaging with the structured political system (ex. voting), they involved themselves in community politics by starting local groups, and advocating within their own neighborhoods or spheres of interest and influence (essentially, they became involved in grassroots organising). Instead of being disengaged, the young people devalued a political system which they believed devalued them, and prioritised their local communities, in which they could make active and visible changes.

Thus, while many of the youth filmmkaing projects studied had valuable outcomes, they were not so great as the frankly overinflated claims of funding applications (ex: the project will change lives, catalyze upward mobility, and improve young people’s exam marks). Projects could also have desirable outcomes (young people learning new skills and concepts, engaging in enriching experiences, et cetera) while having an artistically poor outcome–in some cases, the quality of final films produced was disappointing to the young people involved (unsurprising, given that they were in the process of learning how to create a type of art they in which they hadn’t previously engaged).

As libraries shape their teen offer, it’s worth keeping in mind some of the lessons gleaned from the above. Young people often already have a voice, and have ideas about how they want to express it and what they value. However, this doesn’t mean that they inherently have the technical skills or level of articulation (not just verbal articulation but also self-awareness) to fully express their ideas. A project that technically “fails” can still yield successful learning outcomes to young people.

It seems easy to adopt the rhetoric of youth involvement without considering the underpinning ideologies. In particular (and I’m speaking from personal experience!), it’s easy to fall into a rhetoric of deficiency that neglects the skills and interests of local young people.

When looking at the teen offer it’s also important to consider these questions: How do we measure outcomes of projects? Should we simply provide young people with materials to create and some basic skills or do they need more guidance (and if they need guidance, what type should be provided)?

Click here to read Part 2!

Engaging Older Teens and Young Adults: A Success Story

8 Nov

Penny Johnson, Teen Specialist at Baraboo Public Library in Wisconsin, recently posted this inspiring message on the ya-yaac mailing list about her first ever meeting with a Teen and Young Adult Advisory Board of young people ages 17-25. I’m re-posting it here, with Penny’s permission. Thanks, Penny!

I wanted to share with all of you the results of my first advisory board meeting for 17-25 year olds. There were seven in attendance, and they were very excited about the prospect of having library events specifically for their age group.

I can barely find time to organize, publicize, and run regular teen programs. I had no idea how I was going to squeeze programs for older teens/twenty somethings into my schedule. But I feel we came up with a few solutions.

–We are now beginning my regular TAB [Teen Advisory Board] meeting a half hour earlier (6-7 PM), which gives us time to have TAB Plus (or TAB Sr. or YAAB, or whatever we are going to call it) on the same evening (7-8 PM)

–The older teens have organized a manga/anime group which meets twice a month, and a general book discussion group which meets once a month. They are doing all of the publicity and program prep, so it doesn’t take any of my time.

–They found a solution for something that has plagued me for years now. Our monthly teen game night is extremely popular. We regularly have 30-35 teens in attendance, and I am the only adult in the room. Yeah, it’s a big challenge for me. The older teens have become increasingly annoyed with the middle schoolers [ages 10-14], but because my hands are full I can do little to change the situation. So here is the new plan. The older teens and twenty somethings will help me run the game night. They will monitor each console, bake and serve the pizzas, keep the garbage under control, etc. In exchange, we will start the event a half hour earlier, end it an hour earlier, then give my OTYA assistants an hour of game time without the younger teens around.

I am discovering I can indeed find time to provide programming for older teens and twenty somethings. And they are so appreciative!

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